

Normal is the baseline experience, and provides very little challenge for most players. The new difficulty levels are Normal, Hard, Expert, Master and Torment. Difficulty is now selectable right off the bat, with only the Torment difficulty being locked away until you reach level 60. Instead, monsters level with your character until the level cap. The old Normal/Nightmare/Hell/Inferno progression is gone. Fortunately, the second big change for Diablo III is the new difficulty levels. The new loot means that characters are much better equipped to take on the game’s monsters, and the lower difficulty levels will feel like a cakewalk for even a moderately skilled player. There’s fewer trash items, most of which convert to gold now instead of lying around, never to be picked up. This means that upgrades are much easier to find, even as you hit the level cap and start farming monsters. The main difference is “smart loot”, which is loot that drops specifically for your class, and which makes up the majority of loot you’ll find as you play. The system is a further development from the one on the console version last year. The decision to close down the controversial auction house has freed Blizzard up to ensure that when you’re out killing demons, the loot they drop is actually loot you can use. Loot 2.0, as it’s come to be called, is perhaps the most dramatic change to Diablo III since it launched. These are features that everyone gets, regardless of whether or not they purchased Reaper of Souls. The auction house is gone, there’s an entirely new loot system in place, crafting is dramatically streamlined and the game is, overall, quite different to the one that launched in 2012.īefore we get to the expansion, though, it’s worth looking at the aspects of the game that are new, but which are part of the 2.0.3 content patch. So now, we come to Diablo III: Reaper of Souls, the first expansion to the game, and a dramatic overhaul of the experience.

We first saw these in last year’s console release, which updated the loot system and made a number of other mechanical changes to bring about what I said at the time was the definitive Diablo III experience. Internal changes, such as the departure of development lead Jay Wilson, have brought about new philosophies for the game.
DIABLO III REAPER OF SOULS TORRENT
It’s been two years since the game first launched amid a torrent of anger at its always-online requirements and then over a loot system that forced players to use the Auction House to get the best gear.
